![]() I am very picky when it comes to games, preferring to play a small handful of truly great games over and over again rather than fill my shelves with mediocre games that only get played a few times a year. My wife and I ruthlessly curate our collection, as evidenced by a previously owned-to-owned ratio of nearly 5:1. I'll admit the words "Likes" and "Yikes" are probably too weak and too strong, respectively, but I couldn't resist the childishly cheesy title!īefore I go, I wanted to give you a little background on myself so you know what perspective I'll be writing these reviews from. Yikes: Where did this game go wrong? What could be improved? Why should you avoid it at all costs? Likes: What feels special or unique about this game? Does it use cards in a clever way? Does it evoke any strong emotions? Do I find myself being pulled back for another play? To that end, this new format allows me to focus on the aspects of the game that really stood out to me, whether good or bad: While my previous format forced me to touch on all of the important aspects of a game-how does it look on the table, what do turns feel like, is it fun, etc.-I often found myself with a lot to say in one category and nothing to say for another. To give my review writing a double espresso jolt of caffeine, I'm debuting a new format: welcome to Likes & Yikes reviews! While there are many reasons for that, one is that I've simply grown bored with my standard review format (for an example, see my review of Grand Austria Hotel). ![]() Mahjur_Rift: Desert refinery complex with bridges over caverns designed for vehicle and infantry combat.I've written nearly 50 game reviews here on BGG, but a quick glance at the list reveals that I haven't written a single review in nearly 9 months. Centre_Ville: European city designed for vehicle and infantry combat. Fulda Gap Winter: Open terrain arena with built up towns for vehicle and infantry combat. Fulda Gap Summer: Open terrain arena with built up towns for vehicle and infantry combat. Transports: Deploy bunkers and transport infantry. Infantry: Take on enemies with various deadly weapons Artillery: Devastating indirect firepower Air Defense: Protect ground units from airstrikes APC: Support vehicle that can transport infantry. Recon: Stealthy with long view distances. Consumables: Air Strikes and place-able bunkers. Boosts: Firepower, Armor, Speed and XP. ![]() Mechanics: Dynamic RTS style vehicle combat system. Four unique arenas designed for infantry, vehicle, and air combat. Progression System: Unlock vehicles and infantry as you progress through the game. Combined arms combat: infantry, vehicle and air. And a free pack of 90,000 silver coins for all new player accounts! Whats included in the game are four unique arenas, free starter army group, eighty vehicles and infantry squads ready to be unlocked, in-game friend system with text chat, an in-game store full of additional game units, consumables and boosts. Play in either single or multiplayer game Use cunning, deception, strategyĪnd brute force to crush your enemies. Hearkening back to classic tabletop war gaming. Red Crucible: Able Archer is a full 3D, real-time Action Strategy Free 2 Play game
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